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Canvas 6 - 2017/10/06 ... 2017/12/27

Canvas 7 >

The 6th canvas brought with it a new game mechanic: pixels could only be placed next to immediately adjacent pixels (above, below, to the left, or to the right). This forced players to draw outlines of their images fully, without being able to simply set up corners and claiming territory that way. Claims were still made - primary on Discord - and although it seems as though this mechanic would slow factions down, it almost made them go faster as each player could quickly see the other players' pixels being placed right behind theirs.

Another mechanic that was brought back several times was a reduced cooldown between placing pixels. This let players place many more pixels in a given time frame than they could otherwise, and led to spurts of growth.

Final canvas state

Canvas 6 final state


Timelapses generated from log files.
Timelapse, 1 frame every 5 minutes:
Direct links:
mp4/h.264/YUV444p [162.1MB] (best overall)
mp4/h.264/YUV420p [124.5MB] (best compatibility)
Animated GIF [74.3MB] (best quality, no playback controls) (hosted at Vimeo)
Timelapse, 1 frame every 500 pixels

Direct links:
mp4/h.264/YUV444p [47.3MB] (best overall)
mp4/h.264/YUV420p [36.9MB] (best compatibility)
Animated GIF [22.7MB] (best quality, no playback controls)


Click canvas images to toggle between analysis and final image.
Palette (20): palette introduced in canvas 3
Canvas dimensions: 2,000x2,000
Final pixel coverage: 2,288,825/4,000,000 (57.22%)
Pixels placed: 3,016,483
User undo actions: 19,635 (0.65%)
Server undo actions: 139,364 (4.62%)
Accounts active: 7,788

Final state

Untouched pixels

Pixels that were never placed on (also referred to as virgin pixels), depicted in white.

Canvas 6 - untouched pixels

Pixel age*

Age of pixels as a brightness map. Darker pixels were placed longer ago.

Canvas 6 - pixel age

Heat map

Depicting activity on the canvas as a heat map - the brighter a pixel's color, the more often it was placed on.

Canvas 6 - pixel heat map
* special shout-out to LeeSpork's planet which, on the pixel age map, looks like Vulcan being destroyed.

Pixel placement times


Pixel placement times
Smooth rainbows indicate bot-like behavior.

Canvas 6 - placement times


Pixel placement times in milliseconds.
Smooth regions strongly indicate bot-like behavior.

Canvas 6 - placement times, milliseconds


Pixel placement times in seconds
Comb-effect regions may indicate bot-like behavior.

Canvas 6 - placement times, seconds


Pixel placement times in minutes
Gradients indicate pixel placement directions.

Canvas 6 - placement times, minutes


Activity on the canvas as measured over days (horizontal axis, left is start of canvas) and hours (vertical axis, bottom is start of day). Hours are in CET.

Canvas 6 - activity over days and hours

colors over time

Total pixels of a given color placed over time, graphed.
Source: zip:colors.csv,colors.ods

Canvas 6 - colors over time, linear scale

Canvas 6 - colors over time, logarithmic scale

Pixels removed

Pixels locations where pixels were removed

User undo (green), server undo (blue), and mod rollbacks (red)

Canvas 6 - pixels removed, undo/server undo/rollback

Heatmap of server undo, and mod rollbacks

Canvas 6 - pixels removed, heatmap of server undo/rollback

Top 100 pixelers

The top 100 pixel placers on this canvas.
Top 100 pixel placers

LeeSpork's planet

One thing that stood out on this canvas after its ending and analyses was Discord user LeeSpork#8175's planet. The planet was not entirely constructed by this user, with many users chipping in to finish it before the canvas would reset.
Through no coordination, users built the planet from the outside inward, giving the pixel age map a very distinctive look.
When first observed, it was noted that it looked a lot like the destruction of Vulcan in the 2009 "Star Trek" reboot movie.

LeeSpork's planet, pixel age, and Vulcan's destruction